Wompus Gators are terrifying predators of the Lestronian savannah. They combine the brute force of a hippo with the predatory instincts of an alligator. Known for their sudden ambush tactics, they often lurk near watering holes, launching devastating surprise attacks on unsuspecting prey. Their muscular build and armored hide make them tough opponents for any adventurer who dares wander too close.
Armor Class:
14
(Natural Armor)
Hit Points:
37
(5d10 + 10)
Speed:
30 ft.
, swim 40 ft.
STR
18
(+
4)
DEX
10
(+
0)
CON
15
(+
2)
INT
2
(
-4)
WIS
10
(+
0)
CHA
5
(
-3)
Skills:
Perception +2, Stealth +2
Damage Resistances:
Piercing, Slashing
Senses:
Darkvision 60 ft., Passive Perception 12
Languages:
—
CR:
1
(100 XP)
Environment:
Coastal, Grassland, Swamp
Tags:
N/A
Traits
Amphibious. The Wompus Gator can breathe air and water.
Keen Smell. The Wompus Gator has advantage on Wisdom (Perception) checks that rely on smell.
Powerful Build. The Wompus Gator counts as one size larger when determining its carrying capacity and the weight it can push, drag, or lift.
Actions
Bite.Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 15 (2d10 + 4) piercing damage, and the target is grappled (escape DC 14). Until this grapple ends, the Wompus Gator can’t bite another target.
Tail Swipe.Melee Weapon Attack: +6 to hit, reach 10 ft., one target. Hit: 12 (2d8 + 4) bludgeoning damage, and the target must succeed on a DC 14 Strength saving throw or be knocked prone.
Lunge (Recharge 5–6). The Wompus Gator leaps up to 20 feet in a straight line, landing in an unoccupied space. All creatures in a 10-foot radius of where it lands must succeed on a DC 13 Dexterity saving throw or take 10 (3d6) bludgeoning damage and be knocked prone.