Shadowlurker

Tiny
Monstrosity,
Neutral Evil

The Shadowlurker is a sinister monstrosity of shadows in the form of a raven. Native to Lestron, they can be found from coast to coast, region to region, city to city. Shadowlurkers find no trouble making themselves at home anywhere and everywhere across Lestron. These creatures are covered in sleek, jet-black feathers that seem to absorb light and turn to smoke or shadow when they fall off the creature. They also possess crimson eyes that glow faintly like embers. Not much else is known about these creatures at this time. Check back later for more info.

Armor Class:

14
(Natural Armor)

Hit Points:

13
(3d6 + 3)

Speed:

10 ft.
, fly 60 ft.

STR

13
(+1)

DEX

13
(+1)

CON

13
(+1)

INT

13
(+1)

WIS

13
(+1)

CHA

13
(+1)

Skills:

Stealth +7, Perception +4

Damage Resistances:

Non-Magical Bludgeoning, Piercing, and Slashing, Necrotic

Damage Vulnerabilities:

Radiant

Condition Immunities:

Charmed, Frightened

Senses:

Darkvision 120 ft., Passive Perception 14

Languages:

Understands Common and Infernal but cannot speak

CR:

1
(200 XP)

Environment:

Arctic, Coastal, Desert, Forest, Frigus, Grassland, Hill, Jungle, Mountain, Swamp, Taenarius, Urban

Tags:

Non-Combat Pet

Traits

Shadow Stealth. While in dim light or darkness, the Shadowlurker can take the Hide action as a bonus action.

Umbral Camouflage. The Shadowlurker has advantage on Stealth checks made in dim light or darkness.

Keen Sight and Smell. The Shadowlurker has advantage on Wisdom (Perception) checks that rely on sight or smell.

Spy Familiar. The Shadowlurker is often summoned or controlled by dark forces. It can telepathically relay what it sees to its controller if it is within 1 mile.

Actions

Beak. Melee Weapon Attack: +5 to hit, reach 5 ft., one target.
Hit: 5 (1d6 + 2) piercing damage.

Shadow Peck (Recharge 5–6). Melee Weapon Attack: +5 to hit, reach 5 ft., one target.
Hit: 7 (2d6) necrotic damage, and the target must succeed on a DC 12 Constitution saving throw or be blinded until the end of its next turn.

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