Pack Tactics. The Hissem has advantage on an attack roll against a creature if at least one of the Hissem’s allies is within 5 feet of the creature and the ally isn’t incapacitated.
Keen Senses. The Hissem has advantage on Wisdom (Perception) checks that rely on sight or smell.
Dark Intent (Recharge 5–6). The Hissem’s eyes darken and flicker with an eerie glint. Each creature of the Hissem’s choice within 10 feet that can see it must succeed on a DC 13 Wisdom saving throw or be frightened until the end of the Hissem’s next turn.
Pet Affinity. Hissems are naturally docile around those who feed them regularly or handle them with care. A creature that succeeds on a DC 14 Animal Handling check can calm a Hissem, neutralizing its hostility for 24 hours.
Actions
Bite.Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 4 (1d4 + 3) piercing damage.
Wing Slash.Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 5 (2d4) slashing damage. On a critical hit, the target is also blinded until the end of the Hissem’s next turn.